Emotion

Maxwell McIntosh’s culminating project in Film and Media Studies, EMOTION, is a multimedia experience that explores color theory and attempts to connect different colors to specific feelings. Users go on a journey through a series of tunnels that influence their emotions and ultimately provide credence to the idea that the colors we surround ourselves with do impact the way we feel. EMOTION merges traditional videography with 3D environments and is experienced in virtual reality.

Flat/monoscopic rendition of EMOTION

Anaru

Anaru is an animated short created by Iosef Casas, Ricardo Almazan Jr., and Gregory Macharia for their final project in James Mahoney’s CS27 class. Using Blender, Maya, After Effects, and motion capture, they animated a scene from an original story inspired by one version of the Inca creation myth.

Using motion capture for animation in Anaru

Neural Radiance Field Art

Eammon Littler, Landon Armstrong, and Carson Levine are building an interactive installation artwork they hope to exhibit on campus later this year using drone footage and neural radiance fields. This in-progress fly-through of campus shows off a 3D rendition of Dartmouth that will make up part of the piece.

Building volumetric space with neural radiance fields

Pavlo Ai

Melanie Russo is a psychology student developing a commercial VR application called Pavlo Ai. In Spring ’22, Melanie took an independent study with DEV Studio Director John Bell to explore the conceptual and commercial possibilities of behavioral modification using virtual reality and develop ideas for building a startup around the concept. Pavlo Ai provides support based on concepts drawn from exposure therapy to individuals struggling with social phobias and anxieties. Confident communication is an integral component of success, and those who struggle with this skill may fall short of reaching their full potential. Pavlo Ai will be a tool where individuals who struggle with social phobias can conveniently and comfortably grow the skills they need to succeed.

360 Video Art

Prof. Mary Flanagan’s FILM 48.02/SART 17.20 course on video art experimented with ways to use (and misuse!) 360° cameras. Students were asked to make two to four minute videos exploring the concepts of space and time as mediated by these new tools.

Experimental video art made with a 360° camera